When it comes to first person shooters on next generation consoles, it is hard to beat the game play offered by the Resistance franchise.
While an earlier Resistance game was released for the PlayStation Portable, it featured a third-person perspective and was plagued with control issues. With the release of the PS Vita, the Resistance franchise is back in handheld territory and hoping to fix its previous mistakes. Thankfully, Resistance: Burning Skies succeeds in providing a true handheld first person shooter experience in every way that the previous version failed.
The Joys of Dual Analog Control Sticks
With the introduction of a second dual analog control stick on the PS Vita, you can enjoy the familiar controls of most console first person shooters. Aiming is performed with one stick while the other is used to control player movement. This allows for fluid strafing and strategic movements throughout the battles and levels provided.
Using the Touch Screens and Six-Axis Controls
Resistance’s famous cover system takes advantage of Six-Axis motion sensing to provide a seamless way to duck in and out of cover while navigating the endless fields of Chimera. Virtual buttons near the right analog stick provide easy access to melee weapons and grenades for fluid game play and easy access in the heat of battle.
This makes lobbing a grenade at the oncoming horde as simple as tapping the button and choosing where you want the grenade to be thrown. Holding the grenade for a moment will allow you to cook the grenade for greater control over where the grenade detonates. The touch screen is also used to trigger the secondary functions of many weapons, such as the detonating tags on the Six Eye sniper rifle.
Another familiar function that makes a transition to touch screen controls is the weapon wheel. Simply hold down the face button to bring up the wheel and tap the weapon you want to use. This makes it easy to change weapons in the middle of battle and keep bringing the battle to the Chimera invaders.